
This article is based on a document originally from urbanterror. In the following example, the first example has been extended to set CVARs on ut_uptown: The is the name of any Urban Terror server CVAR (eg: g_gametype) and the value is the value you want it set to. You can also use the map rotation file to set any server CVAR. Would load up ricochet, then swim, then uptown, and then restart. So, for example, a mapcycle.txt that looks like this:
#SPAZATTACK URBAN TERROR MAPS MOD#
When the last map is finished, the first map in the file is loaded and the process repeats. Seven new maps for the Quake 3 mod Urban Terror have been released.These are the winners of a recent Level Design contest. In its most simple form, the file is just a list of maps, one map to a line. The map rotation file is a basic text file (you can use Notepad, Text Edit, or a recommended editor to create it). Standard Maps: The maps that a fresh installation includes. For example, to use a map rotation file called mymaps.txt, you'd go to the console and type: You can change the name of the map cycle file by setting the g_mapcycle CVAR to the name of the alternate file.


This file must be placed in the q3ut4 folder of the server. Instead of having strange commands in your server.cfg, Urban Terror loads maps and sets information from a simple text file.īy default, the map rotation file is called mapcycle.txt. It was longer than any of the CE's I've done lately.Map cycles in Urban Terror have been done to make configuring them easier. Finally a decent game that's not CE!įINISHED!! I was very impressed with this game over all. You don't find that often.Īll in all I really liked this game. With the map you can click on the area you want to be at and it instantly takes you there. With the hint system in this you may as well have a strategy guide! If you don't know where to go next it tells you very clearly. Even the pipe puzzle which would usually stump me was very easy. The mini games that I got to play during demo were a bit on the easy side. The hidden object scenes were few but very well done although there is no interaction there. I guess what irritated me was all the back and forth. That in turn will give you another item and so on. Find an item, remember where it was needed, click four times to get to where you need it.

It is enlarging its range, with coyotes moving into urban areas in the Eastern U.S., and was sighted in eastern Panama (across the Panama Canal from their home range) for the first time in 2013., 19 coyote subspecies are recognized. Then I realized that you have to take it one item at a time. The species is versatile, able to adapt to and expand into environments modified by humans. To start with I felt that there was so much going on that I would need paper and pen to keep track of what went where. For the first time ever I was bothered by the back ground music. The story is fantastic as are the graphics. I was very excited when I started but about 30 min. Added the Pair of Eyeballs and the Twins Relic as Master Mode drops. Decreased Spazmatism's Cursed Inferno duration to compensate for increased Cursed Inferno DPS. Before this, Retinazer used all first phase icons while Spazmatism used all second phase icons. It's hard for me to know where to start with this game. The Twins now use their map icons correctly.
